Our next feature artist, is an old member of the forum. He has been around for quite a long time already, as he was also a member of the early incarnation of the forum. One of the first excellent renderer that I saw, in these pages, almost 3 yrs ago. It is my honor to present to you 3dpinoy pioneer, and present super mod for the forums, Mr. Sherwin Boston, otherwise known as kurdapya at the 3dpinoy forum.



3DP: Tell us about yourself?

Sherwin Boston:  I am Sherwin Boston, 29 yrs. old. A graduate of Bachelor of Science in Architecture, at USC-TC, batch 2000.

3DP: How did you get into 3D?

Sherwin Boston:  I learned 3D, way back, like 3 and a half years ago, through a friend who was working in Dubai. Before that, I was already working here in Dubai, as a designer, but I did not have any knowledge of any 3D applications. I was only doing my work by way of sketches, and through Autocad 2D. After a year, this friend of mine, came and introduced me to 3dsMAX, and he encouraged me to learn the software. At first I was hesitant to learn, since I was the only designer at the office, and there was no one who could help me out. I would usually just do hands-on practice on MAX by using my friend’s computer at home. I started with scanline, although during those times, I had no idea that it was called as such. After two and a half year, a colleague finally introduced me to radiosity and vray, and from that time on, my skills began to improve. It was a good thing that we worked at the same company and we both stayed at the same place. So, anytime that I had questions, there was someone who could guide me and help me in my queries. After he left, I continued through self-study, by way of researching over at the internet, and by joining forums.

3DP: At what point did you finally realize that you can already create impressive images? Still remember the first very good image that you produced?

Sherwin Boston:  Yes, after I did some scanline renderings, I tried radiosity an add-on rendering in MAX. I really liked the radiosity effects, those days, I was already happy and satisfied with my work. Most of my friends were already doing renders using vray, I decided to take the plunge on the plug-in, and persuaded myself to learn it, at first it was quite difficult since it had a different interface from MAX’s radiosity panel.

3DP: It is good to know that you also started with radiosity, everyone including me has a hard time setting that rendering system up, any tips on how to come up with a reasonably good radiosity render?

Sherwin Boston:  First of all, radiosity is prone to color bleeding. Basically there are a few things that I normally check. I usually set the initial quality from a lower percentage to a maximum of 80%. A higher percentage, yields better results, however, you get longer render times in return. For Radiosity Meshing Parameters, check Global subdivision Settings-Enabled. Under Interactive tools, I set Direct Light Filtering to 10.

3DP: Very good, that would give some of the renderers here a chance to try out radiosity as well. So, in your renders, how many percentage is the actual render process to post work?

Shwerin Boston:;  That actually depends on the output that I want to produce. But usually I do a lot of post processing in most of my renders.

3DP: So, when you are given a project, do they also provide you with information on the maps and colors to use?

Sherwin Boston:  As long as it is already needed and requested by the boss. Normally in our projects, at first, we are the ones who decides the colors when we do an initial proposal and presentation to our head. And that is the time that he gives suggestions, whether to go on or to change the scheme.

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