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3DP: What course did you took up in college?
Lernie Ang: I took up Bachelor's of Fine Arts, Visual Communications, in U.P. Diliman.
3DP: So, how did your career start?
Lernie Ang: My career started in Underground Logic in 2002, I think, but my involvement (I should say passion) in 3D started in 1998, while in a multimedia company (Linkman) doing low-end stuff for a big LED screen called the "Mediatron". I explored 3D while in Linkman, and gradually wanted to do more serious things with it. I left Linkman and applied to various post production shops. Eventually, I was given the chance to choose between a place called Karakter Animation and Underground Logic. Liking the atmosphere of the latter, I took their offer.
3DP: What was the first software that you were using in doing 3d during those times?
Lernie Ang:; In Linkman, I used LightWave3D 5.0. This was the first 3D software I learned. In UGL, they used Maya. So I learned Maya there.
3DP: You learned them through self study I guess.
Lernie Ang:; Yes. I would even say I learned Maya with very minimal supervision. There's really no other way to learn anything reliably than being able to do it all by yourself. It increases the learning experience so that you don't easily forget.
3DP: So Maya is still your current modeling and rendering software.
Lernie Ang:; Well, not really. Even during UGL-days, I've always wanted to deploy LightWave in a real way. Back in UGL I used Maya almost exclusively. But currently, I use them in tandem almost every time. LightWave is actually my main modeling and rendering tool. Maya is used primarily as a rigging and animation tool. I use both Maya and LW for particle and dynamics work.
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