Stunning computer generated visual effects and animation. A thing that’s has been common in movies and television these days. From the eye catching effects in such sci-fi movies like star wars, to the great 3d animated features from pixar, most of us I am sure have always been enthralled and amazed as to how these things are created. It was not long ago, when we only see these in foreign films and television shows. But lately, due to the availability of tools and equipment, i.e., modeling and animation softwares, deskstop computer workstations, the country in recent years, has experienced the birth of it’s very own CG industry, and has also been producing great works in this field. Works, that could rival those from foreign counterparts.

Yet all of these great effects and animations would not be possible without the skills and talents of the unsung heroes in this field, the Modelers, and animators. We all know that most of the time, these guys names are just sandwiched in between those running list of end credits in feature films. Seldom can one see of a person who will seat through the closing of a film or show just to read such list. And so, here it is, one such kind of a person. One of the guys behind Riot Studios Inc., the company that has been creating some of the cool stuffs that we see on local primetime television. May I present to you Mr. Lernie Ang. Read on, as he discusses his career, company, and future plans for the Philippine CG industry.

3DP: Kindly introduce yourself for the benefit of our readers.

Lernie Ang:  Well, my name is Lernie Ang, I'm currently the 3D supervisor for Riot Inc. I'm 30 years old and I love parkour ( a form of stamina building sport).

3DP: What course did you took up in college?

Lernie Ang:  I took up Bachelor's of Fine Arts, Visual Communications, in U.P. Diliman.

3DP: So, how did your career start?

Lernie Ang:  My career started in Underground Logic in 2002, I think, but my involvement (I should say passion) in 3D started in 1998, while in a multimedia company (Linkman) doing low-end stuff for a big LED screen called the "Mediatron". I explored 3D while in Linkman, and gradually wanted to do more serious things with it. I left Linkman and applied to various post production shops. Eventually, I was given the chance to choose between a place called Karakter Animation and Underground Logic. Liking the atmosphere of the latter, I took their offer.

3DP: What was the first software that you were using in doing 3d during those times?

Lernie Ang:;  In Linkman, I used LightWave3D 5.0. This was the first 3D software I learned. In UGL, they used Maya. So I learned Maya there.

3DP: You learned them through self study I guess.

Lernie Ang:;  Yes. I would even say I learned Maya with very minimal supervision. There's really no other way to learn anything reliably than being able to do it all by yourself. It increases the learning experience so that you don't easily forget.

3DP: So Maya is still your current modeling and rendering software.

Lernie Ang:;  Well, not really. Even during UGL-days, I've always wanted to deploy LightWave in a real way. Back in UGL I used Maya almost exclusively. But currently, I use them in tandem almost every time. LightWave is actually my main modeling and rendering tool. Maya is used primarily as a rigging and animation tool. I use both Maya and LW for particle and dynamics work.

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