3DCreative May Issue
3DCreative Magazine released their May issue and you can download the lite version this magazine on their website. Thanks for claire from posting.
Mass Effect 2: Assembling the Art
At the time of its release in November 2007, Mass Effect took the Xbox world by storm. It quickly rose to become one of the best rated RPG titles in history…
Otaine Render Released
Octane Render is the world’s first GPU based, un-biased, physically based renderer. It uses the video card in your computer to render photorealistic results fast…really fast.
RandomControl: Arion
Arion is the hybrid-accelerated and physically-based light simulator developed by RandomControl. It inherits all our expertise in light simulation and makes it run on steroids.
Samurai
An animated short created by RealtimeUK. It was develop in 3dsmax, rendered in vray, and post in After Effects.
Zbrush Powerful UV Master
UV Master is a free plugin which will create very efficient UVs for your models with a single click. Artist can now quickly and easily create excellent UV maps.
Veu 8 xTreme Released
The release of Vue 8 marks e-on’s on-going commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature.
2D Artist Hiring
PixelHaze a Dubai based video game development studio is currently looking to hire a 2d artists.
Creating Simple Carpet in Vray
One of our moderator Ronel Pabico, has just posted another great tutorial on how to create a simple carpet in vray using procedural mapping.
Death of all Iron Warriors
The Making of “Death of all Iron Warriors” by Erasmus Brosdau, is a tutorial about his workflow used to create Captain Lysander from the Warhammer 40k universe.
Making a Water Fountain
Another tutorial by Ronel Pabico, this time he is sharing his technique using the 3D Max particle system on how to make a water fountain.
Creating a Waterfall
Our very own Ronel Pabico showed us how to create a waterfalls, using 3D Max particle system.
Create a Fluid Plasma Effect with Trapcode Particular
Harry Frank shows how to use layer emitters and turbulence fields in Trapcode Particular to create a plasma effect.
[3D] Fireflies
Artist: jarul
Software: Autodesk Max, Vray, Photoshop
[3D] The Mirror Has 2 Faces
Artist: cgil
Software: Autodesk Max, Vray, Photoshop
[3D] Stone Arch Entrance
Artist: arch_bcn
Software: Autodesk Max, Vray, Photoshop
[3D] Apple Mac Book Pro
Artist: kggraphics
Software: Lightwave
[3D] Iron Man
Artist: Megs Empinado
Software: Maya 2010, Mental Ray, Photoshop CS4
[2D] Azeal of the Forest
Artist: Edwin Reyes Sablaya
Software: Photoshop
[2D] Zathul Ahk’ Neru
Artist: Edwin Reyes Sablaya
Software: Photoshop
[3D] GP2 render and composites
Artist: Rodny Mella
Software: Lightwave 3D
[3D] Imagine
Artist: torvicz
[3D] Prints and Plains
Artist: Christine Valiente
Software: Autodesk Max, vRay, Photoshop
[3D] Rest House Interior
Artist: kensweb
Software: Autodesk Max, vRay, Photoshop
[3D] Lakehouse
Artist: Dennis Zonsa
Software: Max, VRay, Photoshop













![[3D] Fireflies](/assets/uploads/fireflies-by-jarul80x80.jpg)
![[3D] The Mirror Has 2 Faces](/assets/uploads/the-mirror-has-2-faces80x80.jpg)
![[3D] Stone Arch Entrance](/assets/uploads/stone-arch-entrance-by-arch-bcn80x80.jpg)
![[3D] Apple Mac Book Pro](/assets/uploads/apple-macbookpro-by-kggraphics80x80.jpg)
![[3D] Iron Man](/assets/uploads/ironman_by_megsempinado_80x80.jpg)
![[2D] Azeal of the Forest](/assets/uploads/azealaf_by_lituzen05_80x80.jpg)
![[2D] Zathul Ahk’ Neru](/assets/uploads/zathul_lituzen05_80x80.jpg)
![[3D] GP2 render and composites](http://www.3dpinoy.com/assets/uploads/gp2render_by_rodny80x80.jpg)
![[3D] Imagine](http://www.3dpinoy.com/assets/uploads/imagine_by_torvicz80x80.jpg)
![[3D] Prints and Plains](http://www.3dpinoy.com/assets/uploads/printsplains_by_tine80x80.jpg)
![[3D] Rest House Interior](http://www.3dpinoy.com/assets/uploads/resthouse_interior_by_kensweb80x80.jpg)
![[3D] Lakehouse](http://www.3dpinoy.com/assets/uploads/lakehouse80x80.jpg)